The game is fairly linear, organized into a prologue, 4 chapters, and the epilogue. You are free to travel between the villages using warp portals within the villages at any time.

Prologue

Cinematic, one controllable area where Val is at the Life-Death corridor, followed by another cinematic of her falling.

Chapter 1

Water Tribe battle tutorials and intro to world; free period to do available quests; cutscene of the Trustee “reacquisitioning” the scientists followed by more time to do other quests; dungeon: Tidewater Labs and miniboss: The Trustee; resolution cutscene and travel to the next area

Dark Tribe finding Nakit and chasing her to her house; free period to do available quests; cutscene followed by more time to do other quests; dungeon: Sporedor Swamp and miniboss: The Banker; resolution cutscene and travel to the next area

Light Tribe meeting Gobe; free period to do available quests; cutscene of Gobe disappearing followed by more time to do other quests; dungeon: Mirror Hall and boss: The Mayor; resolution cutscene and travel to the next area

Chapter 2

Fire Tribe travel to village blocked, meet with rebels; free period to do available quests with the rebels; cutscene giving access to main village followed by more time to do other quests; dungeon: Mt. Pyrenis and miniboss: The General; resolution cutscene and travel to the next area

Nature Tribe witness destruction of the Mother Tree, go find the location of the new village; free period to do available quests; cutscene followed by more time to do other quests; dungeon: Everthorn Reserve and miniboss: The Warden; resolution cutscene and travel to the next area

Ice Tribe getting run out of the village and meeting Fyord; free period to do available quests; cutscene followed by more time to do other quests; dungeon: Lynxkill Glacier and boss: The Judge; resolution cutscene and travel to the next area

Chapter 3

Earth Tribe intro; free period to do available quest; cutscene followed by more time to do other quests; dungeon: Faultline Mines and miniboss: The Overseer; resolution cutscene and travel to the next area

Thunder Tribe intro; free period to do available quests; cutscene followed by more time to do other quests; dungeon: Coulombyn Clockworks and miniboss: The Principal; resolution cutscene and travel to the next area

Air Tribe intro; free period to do available quests; cutscene followed by more time to do other quests; dungeon: Fogflute Isles and boss: The Curator; resolution cutscene and travel to the next area

Chapter 4

Spirit and Metal Tribe rebellion from all 9 tribes gather, Founders create barrier; free period to do quests for Argena; quest to take her to the grave of her beloved; dungeon: the Colonial Quarters and miniboss: The Prophet; break the barrier and proceed to the next area

Chaos and Order Tribe rebellion begins to get more extreme; free period to do available quests; Val is captured and taken into the Capital; escape prison and travel through The Timeless Ruins; rest area; escape the The Starscraper; miniboss: The Scribe; give a speech on both hope to rebels but restraining themselves from hurting the Founders (or not).

Final dungeon The Imperial Palace; final boss: His Imperial Majesty Tredecimus Vitiae; Val has the choice to either return home or stay